Mindcandy® | Brand Creation Agency | 346-636-0603 Brand Creation Agency
 
VERBAL BRAND NAMING BRAND IDENTITY DESIGN BRAND IDENTITY SYSTEM DESIGN DIGITAL BRAND DESIGN BRANDED PRINT COLLATERAL BRAND POSITIONING TAGLINE CREATION BRANDED TYPOGRAPHY FONT DESIGN BRAND DEVELOPMENT CASE STUDIES
BACK

 

BRANDING DICTIONARY OF TERMS



A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

 

MALL INTERCEPT:

An insight-gathering technique in which researchers interview customers in a store or public location; a one-on-one interview.



MANIFESTO:

A declaration of principles or intentions that challenge the status quo; a provocative mission statement.



MARKETING:

The process of developing, promoting, selling, and distributing a product or service.



MARKETING AESTHETICS:

Perceptual principles used to enhance the feelings or experiences of an audience.



MARKET MIX:

The relationship of key factors such as the four Ps in a marketing plan.



MARKET PENETRATION:

The market share of one product, service, or company compared to others in the same category.



MARKET POSITION:

The ranking of a product, service, or company within a category, sometimes calculated as market share multiplied by the level of awareness.



MARKET RESEARCH:

The study of markets and customers to define opportunities, identify preferences, discover needs, measure awareness, and gain insight, among other goals.



MARKET SEGMENT:

A group of people who are likely to respond to a given product or marketing effort in
a similar way.



MARKET SHARE:

The percentage of sales in a given category, usually calculated using as the number of units sold or the value of units sold.



MARKET SHARE:

The percentage of sales in a given category, usually calculated using as the number of units sold or the value of units sold.



MASS MEDIA:

Media channels designed to reach a large audience, traditionally through one-way communications.



MASTER BRAND:

The dominant brand in a line or across a business to which subbrands can be added; a parent brand.



MAXIM:

In communication design, an expression of a general truth or principle, especially an aphoristic or sententious one; a principle or rule of conduct. Often used in creating a brand's core ideology, brand mission or code of ethics statement.



MEDIA:

The channels through which content and messages are delivered, such as the Internet, television, printed publications, direct mail, and outdoor posters.



MEDIA ADVERTISING:

One-way communications designed to sell, persuade, or create awareness of a brand through public communication channels.



MEDIAGENIC:

Particularly attractive or appealing in the news media.



MEDIA MIX MODELING:

The use of statistical analysis to optimize the relationship of various media in an advertising campaign.



MEME:

A thought, belief, or behavior that reproduces and spreads like a virus through a culture, such as "Where's the beef?", "Black Lives Matter, "MAGA", or "Yolo".



MESSAGE:

A piece of communication with a single purpose.



MENTAL MODEL:
A conceptual image of an experience, environment, process or system that provides better understanding or predictive value.


MESSAGE ARCHITECTURE:

A hierarchy of messages communicating the key value propositions of a brand.



METADATA:

Data about data, such as its purpose, authorship, network location, time code, or date of creation, usually hidden.



METATEAM:
A large team made up of smaller specialist teams; in marketing, an IMT (Integrated Marketing Team) or virtual agency.


ME-TOO BRAND:
A product, service, or company that copies the practices of a more successful competitor. Examples: Sprite's attempt to copy 7up. Mr. Pibb's attempt to copy Dr. Pepper, etc.


MICROPAYMENT:

An online financial transaction involving only a few dollars or, potentially, fractions of a cent.



MINIMUM VIABLE PRODUCT:

In industrial design, a prototype that has the least number of features and capabilities needed for real-world testing.



MISNOMER:

In language, a misapplied or inappropriate name or designation; an error in naming a person or thing. Examples: Funny Bone, Jellyfish, Butterfly and White Chocolate.



MISSION:

In organizational strategy, a 5- to 20-year plan to fulfill a purpose.



MISSION STATEMENT:

A concise statement of the core purpose or aspirations of an organization.



MMM:

Marketing Mix Modeling, or the use of statistical analysis to estimate the impact of various marketing tactics on sales or brand awareness.



MNEMONIC DEVICE:

A technique for remembering one thing by associating it with something else, from the Greek word mnemonikos, which means “memory aid.” Examples: WYSIWYG (What You See Is What You Get), DIY (Do It Yourself) and YOLO (You Only Live Once).



MOBILE APP:

An app designed to run on mobile devices such as smartphones and tablets.



MOBILE PAYMENT:

A financial transaction made on a smartphone or other mobile device.



MOBILE APP:

An app designed to run on mobile devices such as smartphones and tablets.



MOBILE TAG:

A barcode that can be decoded with an app on a smartphone or other mobile device.



MOOD BOARD:

In design, a technique in which photographs or other materials are arranged on a board to determine the feeling or mood to be projected by a product, service, experience, or communication.



MORPHEME:

The smallest unit of language that has meaning, often used by brand naming specialists to assemble coined words or neologisms (for example, Agilent, formed by combining the morphemes agil- and -ent).



MVT:

Multivariate testing, a research method for comparing multiple factors, each with multiple conditions.



A B C D E F G H I J K L M N O P Q R S T U V W X Y Z





NEXT
BACK

 

BRANDING DICTIONARY OF TERMS

 

NEXT

 

 

ABOUT SKYPE: MINDCANDYSTUDIOS 346-636-0603 EMAIL SERVICES

 

FIND US

 

Inspire Your World
© 2025 Mindcandy Branding. All Rights Reserved. 711 LeGreen, Houston, Texas 77008 +1-346-636-0603
Privacy Terms of Use Legal ideas@mindcandybranding.com All Images are Protected by International Copyright Law