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VERBAL BRAND NAMING BRAND IDENTITY DESIGN BRAND IDENTITY SYSTEM DESIGN DIGITAL BRAND DESIGN BRANDED PRINT COLLATERAL BRAND POSITIONING TAGLINE CREATION BRANDED TYPOGRAPHY FONT DESIGN BRAND DEVELOPMENT CASE STUDIES
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BRANDING DEFINED



A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

 

PARALLEL EXECUTION:
the process by which creative teams work simultaneously rather than sequentially.


PARALLEL THINKING:
a brain-storming technique in which everyone thinks in the same direction at the same time, generating a range of usable ideas; the opposite of Socratic thinking, in which one person succeeds by proving the other wrong.


PARENT BRAND:
the main brand in a brand family; a master brand.


PERCEPTION:
an impression received through the senses; a building block of customer experience.


PERCEPTUAL MAP:
a diagram of customer perceptions showing the relationships between competing products, service, companies, or brands.


PERMANENT MEDIA:
environmental brand messages that last for years, such as architecture or signage. Ex. "Heinz Stadium" in Pittsburgh or "Minute Made Park" in Houston.


PERMISSION MARKETING:
the practice of promoting goods or services with anticipated, personal, and relevant messages.


POSITIONING:
the process of differentiating a product, service, or company in a customer's mind to obtain a strategic competitive advantage; the first step in building a brand.


POWER LAW:
in brand building, the tendency for success to attract more success; a law that explains why the "rich get richer".


PRIMACY EFFECT:
the observation that first impressions tend to be stronger than later impressions, except for last impressions.


PRIVATE LABEL:
a store-owned product that competes, often at a lower price, with widely distributed products; a store brand as opposed to a name brand. (Ex. Member's Mark from Sam's, or Bitz from Oxxo)


PRODUCT PLACEMENT:
a form of paid advertising in which products and trademarks are inserted into non-advertising media such as movies, television programs, music, and public environments.


PROMISE:
a stated or implied pledge that creates customer expectations and employee responsibilities, such as FedEx's on-time guarantee.


PROSUMER:
a category of products and services that combines professional-level features with consumer-level usability and price.


PROTOTYPE:
a model, mockup, or plan used to evaluate or develop a new product, service, environment, communication, or experience.


PURE PLAY:
a company with a single line of business, a highly focused brand.






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